A fair amount of variation exists in the terrain city, jungle, and desert maps are all well done. While this lacks the flair of a 3D game, it's well-executed, with terrain graphics and explosions that are on a par with other games in the genre. The game uses two dimensional maps and sprites for units. Unfortunately, the addition of a new side has very little effect on the gameplay-there are no significant differences between it and the others. Nothing ticks off a farming robot more than the destruction of crops, and it's pay back time.
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In addition to the Survivors and Evolved in the original, a new side has been added: Series 9 agricultural robots. Strategy Plus' short but concise review says it all about this ambitious RTS that doesn't quite merit our Top Dog tag, although not for the lack of trying: " Krossfire, set on post-apocalyptic Earth, starts its story forty years after its predecessor. One of the most ironic things about the game is that it boasts of "the best AI in the genre," when in fact the AI is not even intelligent enough to do pathfinding properly.
Similar to its 'prequels' KKND and KKND: Extreme, KKND2 is a marginal contribution to the crowded RTS genre, although it has some innovative features to go with pleasant graphics and a decent plot.
KKND2 is a fun post-apocalyptic real-time strategy game from Australian developer Beam International. Krush, Kill, 'n' Destroy: Krossfire (a.k.a.